Call of Duty 4: Modern Warfare (May 4, 2007 prototype)
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Call of Duty 4: Modern Warfare (May 4, 2007 prototype) | ||||||||||||||||||||
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A pre-alpha build of Call of Duty 4: Modern Warfare for the Xbox 360.
Notes
Build is 185 days before release.
Crashing/Freezing does not occur in this build, is a very smooth build as well.
Details
There isn't much different from the (Apr 11, 2007) build other than some minor touch ups, and progression in development.
Most missions have slightly more scripting and additions while some are still identical to the (Apr 11, 2007) build.
Multiplayer is near that of release. Cut maps were removed and there are more launch maps.
- Hardpoint and Team Hardpoint were removed.
- There is now a Capture and Hold mode. (Headquarters if I had to guess)
Campaign:
- In The Bog, Lt.Vasquez has his model but same generic voice, and still has the name of Cpt. Price.
- Pilot Cobra Day, Pilot Cobra Night, and MenuTest give script errors now.
- All Ghillied Up
- Scripting is now present but only works till you clear the church, when you get to the graves, you get a message of End of Level, but you can continue on with no enemies.
- The tank escort sequence no longer appears in the build however despite having in the (Apr 11, 2007) build.
- You now spawn with your sniper.
- Geiger counter is no longer visible on your screen
- Aftermath (Where you fall and watch the nuke)
- The mission is now complete and operates exactly as release.
- Game Over (Jeepride)
- The jeep is now occupied and enemies properly crouch and hide in the trucks.
- The scripting is more complete but when you near the tunnel exit, you get a script ends here message, and it ends now.